Based on a conversation she had with one of her 8th grade students, my favorite teacher blogger, Mrs. Love has recent posted her perceptions on student gaming. (Mrs. Love’s Blog-O-Rama)

What is fascinating to me is this question: why are we humans participating and practicing in the worlds that yield no results or product?

Mrs. L. goes on to analyze current games popular with kids and adults: FarmvilleMine Craft, and Reins of the Onyxian Drake.

She continues with,

But what even scares me more is the next generation of “games,” and this puts the word “generation” in a different context. Both the same student and my husband informed me of this little AI (artificial intelligence) darling, who is programmed to make moral decisions based on squishing, or not, snails: Milo, the Computer Boy.

Draw your own conclusions from Mrs. Love’s post, but I agree, the new generation of gaming is BIG when it comes to future directions in education and the effects the new gaming technologies will have on our kids.

MILO IS SIMPLY MIND-BOGGLING! Click on the link below and see for yourself as Peter Molyneux, an English computer game designer and game programmer demos Milo at a TED conference.  TED is a small nonprofit devoted to Ideas Worth Spreading. It started out in 1984, as a conference bringing together people from three worlds: Technology, Entertainment, Design. Since then its scope has become ever broader.

Peter Molyneux Demonstrates Milo the Computer Boy


About Donna

Changing educational paradigms motivate me to share new technology as well as the admirable work of others who integrate contemporary research on how people learn with supportive, free digital applications and resources. Do teachers ever have enough time or money? Perhaps my discoveries will expedite the journey of a busy educator seeking a 21st Century 'true north' of his or her own.

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